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《FIFA足球经理06》比赛详细设定参数

2011-11-22 15:15:09编辑:评论(0)
// Global Scoring
//
// These are used to score each possible behaviour (pass, shoot...)
OPTION_VALUE_MAX = 1000000
OPTION_VALUE_FORWARD_MIN = 2
OPTION_VALUE_FORWARD = 6
OPTION_VALUE_FORWARD_MAX = 12
OPTION_VALUE_SAFE_MIN = 60
OPTION_VALUE_SAFE = 70
OPTION_VALUE_SAFE_MAX = 80
OPTION_VALUE_BASE = 100000
OPTION_VALUE_GOAL_ANGLE_BONUS = 70.0

// Short Pass
//
// Distances in Yards
HEADER_PASS_DIST_MIN= 4.0——最小短传距离
HEADER_PASS_DIST_MAX= 25.0——最大短传距离
LOW_PASS_DIST_MIN = 6.5——最小低平球距离
LOW_PASS_DIST_MAX = 42.0——最大低平球距离

// ???
DRIBBLE_KNOCK_OPPONENT_DISTANCE = 25——盘带时与防守球员的距离

// Tackling
// Dictates the chance of a foul being awarded
POOR_TACKLING_FOUL_BEHIND_CHANCE=100——糟糕背后铲断犯规概率
POOR_TACKLING_FOUL_SIDE_CHANCE=90——糟糕边上铲断犯规概率
AVERAGE_TACKLING_FOUL_BEHIND_CHANCE=80——普通背后铲断犯规概率
AVERAGE_TACKLING_FOUL_SIDE_CHANCE=60——普通边上铲断犯规概率
GOOD_TACKLING_FOUL_BEHIND_CHANCE=60——好的背后铲断犯规概率
GOOD_TACKLING_FOUL_SIDE_CHANCE=40——好的边上铲断犯规概率
VERY_GOOD_TACKLING_FOUL_BEHIND_CHANCE=80——非常好的背后铲断犯规概率
VERY_GOOD_TACKLING_FOUL_SIDE_CHANCE=70——非常好的边上铲断犯规概率,这边设定错误应该小一些

// Heading Challenges
// These are biases to determine who wins a headed challenge
决定谁赢得头球
// the numbers must add up to 1
HEADER_CHALLENGE_WEIGHT_INFRONT = 0.15——位置考前者的优势
HEADER_CHALLENGE_WEIGHT_HEIGHT = 0.30——身高的优势
HEADER_CHALLENGE_WEIGHT_STRENGTH = 0.30——强壮的优势
HEADER_CHALLENGE_WEIGHT_JUMP = 0.25——弹跳能力的优势

// GK Saving
// Min and max speed of movement for GK saving
GK_REACTION_TIME_MAX = 8.0——门将最大反映速度
GK_REACTION_TIME_MIN = 2.0——门将最小反映速度
GK_REACTION_TIME_MULT_FOR_WALL = 2.0——未知
GK_SAVE_SPEED_SIDEWAYS_MAX = 5.5——最大速度
GK_SAVE_SPEED_SIDEWAYS_MIN = 3.0——最小速度
GK_SAVE_SPEED_UP_MAX = 8.25——门将最大加速度
GK_SAVE_SPEED_UP_MIN = 4.25——门将最小加速度
GK_SAVE_SPEED_DOWN_MAX = 8.25——门将最大减速度
GK_SAVE_SPEED_DOWN_MIN = 4.25——门将最小减速度
GK_SAVE_SPEED_MOVE_MAX = 8.5——门将最大跑动范围
GK_SAVE_SPEED_MOVE_MIN = 7.0——门将最小跑动范围

// GK kick speed
GOALIE_PUNT_DIST_MIN = 35.0——门将最大扑球距离
GOALIE_PUNT_DIST_MAX = 60.0——门将最小扑球距离
GOALIE_PUNT_SPEED_MIN = 27.0——门将最大扑球速度
GOALIE_PUNT_SPEED = 29——门将平均扑球距离
GOALIE_PUNT_SPEED_MAX = 30.0——门将最小扑球距离
未知
GOALIE_PUNT_YV_MIN = 20.0
GOALIE_PUNT_YV = 24
GOALIE_PUNT_YV_MAX = 24.0

// Tuning parameters for FindBestIntercept (used to determining who should mark the ball carrier)
// FBI_SECOND_MARKER_THRESHOLD: Reducing this number makes it less likely that a second defender will be called
// FBI_SECOND_MARKER_DIFF_THRESHOLD: Reducing this number makes it less likely that a second defender will be called
// FBI_HYSTERESIS_SECONDS: A bonus given to the player already marking the ball carrier. Reducing this number will
// mean that the defender pressing the ball will change often.
FBI_SECOND_MARKER_THRESHOLD = 75.0——降低数值减少球员协防概率
FBI_SECOND_MARKER_DIFF_THRESHOLD = 37.5——降低数值减少球员协防概率
FBI_HYSTERESIS_SECONDS = 0.1——降低数值使防守球员持续压制带球队员
FBI_LEAD = 32.0——未知

// Loss of speed when sprinting with ball
DRIBBLE_SPEED_PENALTY = 0.3——盘带时丢球的概率

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